![]() So you can move the heroes or use protection skills to make sure that the weaker heroes are not the ones who will receive the damage. The trick is to understand that the heroes themselves are not marked at the beginning of the turn, only the positions. The skill does a lot of damage and can easily bring a hero with little defense to 0% health with a critical hit! And at the end of each turn, he will use the Rubble of Ruin skill on the heroes that will be located at these positions. Other boss guidesĪt the beginning of each turn, the Prophet will use a skill called Calamitous Prognostication on one or two positions of heroes in the party. ![]() The only hero I would avoid completely for this part is the leper.This is a small guide to help you beat the sonorous prophet, the fulminating prophet and the gibbering prophet in the ruins dungeon. But the position swapping the enemies do here backfires on them completely if you have a jester. ![]() You can probably use a MAA instead of a highwayman, a hellion instead of a crusader etc. If there is a must for the first part of DD, in my opinion, it is the jester. The fourth is whatever, but I believe I used a hound master. I also used a crusader with lance, so that he could do something meaningful even if he was moved into the fourth rank. Plus your jester can stress heal any time he isn't in rank one. Sometimes you can fire a PBS with your rank 1 HWM with the jester in rank two and therefore get a finale immediately after, and then another PBS after that. That way you get lots of rank one freebies with those two and the damage is very high as a result. ![]() The last time I did it, I used a jester and highwayman with finale and PBS/riposte respectively. ![]() Because of the shuffling you want people who can do something regardless on what rank they are in. ![]()
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